Mossy Wood
Martin pietras bark moss orig
Mossy Wood

Finding my bearings and workflow for capturing real world data through Photogrammetry and Reflectance Transformation Imaging.
Then baking down the high-resolution mesh data into tileable texture maps.
I use Substance Designer to create a hybrid procedural and real world material,
Designer is also great for cleaning up texture data and reusing it for analysis and other materials.

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