Mossy Wood
Mossy Wood

Finding my bearings and workflow for capturing real world data through Photogrammetry and Reflectance Transformation Imaging.
Then baking down the high-resolution mesh data into tileable texture maps.
I use Substance Designer to create a hybrid procedural and real world material,
Designer is also great for cleaning up texture data and reusing it for analysis and other materials.

More artwork
Martin pietras thumbnailMartin pietras noisemaster cover 01Martin pietras manmade cover