Really excited to share this collaboration with Wingfox, an entire course on taking a realtime environment from start to finish ( from a materials perspective).
Link to course: https://www.wingfox.com/c/8338_15064_2194
The lectures focus on procedural material creation. With an emphasis on understanding design decisions for textures, and contextualizing them in an Unreal Engine Environment.
"simple geometry, complex materials"
Wanting to focus on the material portion, while also creating a scene was challenging. We maintained the focus on the materials by utilizing Displacement in Unreal and Material blending. With simple geometry in our scene as well. We are able to let the materials really do the heavy lifting in the scene.