Senior Texture Artist at Bethesda Game Studios
Washington, DC, United States
Martin is a 3D Environment and TextureArtist, currently residing in San Diego CA.
Currently he is utilizing procedural programs such as Substance Designer and Houdini, to enhance his design process.
Martin takes inspiration from the world a around him for his design process by using Photogrammetry and analyzing the work of Masters such as Hayao Miyazaki.
Environment DesignDigital SculptingEnvironment ModelingPBR TexturingProcedural TexturingProcedural ModelingTexture BakingHigh-poly ModelingProp ModelingPhotogrammetryPhotographyReflectance Transformation Imaging
Substance 3D Designer
Substance 3D Painter