Material Artist at Sony VASG
Seattle, United States of America
Martin is a 3D Environment and TextureArtist, currently residing in Seattle WA.
Currently he is utilizing procedural programs such as Substance Designer and Houdini, to enhance his design process.
Martin takes inspiration from the world a around him for his design process by using Photogrammetry and analyzing the work of Masters such as Hayao Miyazaki.
Environment DesignDigital SculptingEnvironment ModelingPBR TexturingProcedural TexturingProcedural ModelingTexture BakingHigh-poly ModelingProp ModelingPhotogrammetryPhotographyReflectance Transformation Imaging